EA forces salaried workers (hearing this game design geeks?) to endure 80-hour weeks with no overtime pay. Sounds like the dream of a lifetime. Oh, but there's free laundry.
The International Game Developers Association conducted an industrywide "quality of life" survey this year documenting that "crunch time is omnipresent." The study urged readers to tell "the young kids just starting out" in the industry to reject the hours that lock them into "an untenable situation once they start wanting serious relationships and families."